Adelard Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a white costume with the symbols of strength on his torso. He keeps his blonde hair in a flapper bob. His amber eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the west to a Adventurer, Adelard learned a great deal about his mother's area of expertise. A few years later when the south was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants a kiss; and wants to open a new tavern
Ideals: Gifted. Flaws: Insane. Bonds: Job, Immigrant, Has a crush. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1000 sp. Gold dragon comb with red garnet eye (600 gp). 1 Masterwork Common Ranged Weapon.
William Thackeray, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. He wears a broad hat to hide his balding. He wears large thick round spectacles.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.
History: William hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He struck the Spy job and began his own company from there.
Motivation: His religion dominates his actions; and to be a masseuse again
Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Job, Religious. Occupation: Spy
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Spyglass. 1 Simple lock. 1 Superior lock. 1 Crowbar.
Dustin Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, yellow cloak. Beneath his clothing is a huge mess of scar tissue. His red hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also hits on women, regardless of circumstances.
History: Born in the east to a Hunter, Dustin learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 5 years.
Motivation: Expand his business.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Slave, Has a crush, Job. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Robert Wharton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear yellow tank tops with black pants. He wears his white hair down. His fierce blue eyes like to dwell on things.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted druidic powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Cloth of gold vestments (170 gp). Sapphire pendant on gold chain (900 gp). Brass mug with jade inlays (500 gp). 1 Antitoxin.
Percival Branson, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing a long, black cloak. His skin is also unnaturally pale. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are green and beady.
Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has achieved small success as a Fortune-teller.
Motivation: To be a Interpreter again.
Ideals: Professionalism, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Halfling, Celestial, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Blue star sapphire (500 gp). Amethyst (100 gp). Red-brown spinel (100 gp). 1 Minor magic item.
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