Norman Dryden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His brown hair is smooth and relatively long. His eyes are green and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of western immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Military. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
Frederick Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He carries with him a set of shortbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying golden hair a little too much giving a sharp golden color. This amber eyed northerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He now spends his time doing works of charity.
Motivation: A deep hatred of goblins; and further expansion of business
Ideals: Fighting, Gifted, Philantrophist. Bonds: Job, Enemies. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Gnome, Auran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Miles Staurheim, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears bulky black painted plate armor, and his gloved hand is found clutching a whip. His silver hair is slicked back into a classic pompadour. He has several tiny ruby earrings on each ear.
Personality: He will rave to anyone who will listen. He is afraid of women and trembles around them
History: He was born into a rich family. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Many gnolls want him driven away.
Flaws: Insane, Shy, Ugly. Bonds: Rich, Enemies. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Richard Bing, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a grey suit, black shirt, and tan tie. He has wavy golden hair. His eyes are amber and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Tanner. The war was a terrible time for him, and Richard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to open a new tavern.
Flaws: Depressed, Antagonistic. Bonds: Job, Military, Poor. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Clerebold Stafford, Male Human [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his sai always slung over his shoulder. He has a slight overbite and is overall scrawny. He wears a feathered hat to cover his moderate length black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the west. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he feels kind of lost in life
Flaws: Ugly, Depressed, Racist. Bonds: Immigrant, Adventurer. Occupation: Ploughman
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 71 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Violet garnet (1600 gp). Violet garnet (1600 gp). Malachite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
