Ralf Appleton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of death around his neck, and a quarterstaff on his belt. His hair is white and curly. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Humans.
History: He got into the Carpenter business at a young age. A gifted student he started as a Spy, but he got bored and became a Carpenter. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion.
Ideals: Fighting, Justice. Flaws: Ugly, Racist. Bonds: Job. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Lewis Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He has styled his white hair well, parting it to the right. He has several tiny ruby earrings on each ear.
Personality: Calm and collected, he is a well trained Barkeep. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Engraver, who enjoyed hunting, Lewis was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Justice. Bonds: Adventurer, Rich, Job, Nature. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 70 pp. Silver chalice with lapis lazuli gems (60 gp).
Gunter Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His black hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Barrister and was forced into it by his family; and wants to raise his children well
Flaws: Racist. Bonds: Attractive, Job, Adventurer, Enemies, Family. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Deep blue spinel (600 gp). Violet garnet (600 gp). 1 Masterwork manacles. 1 Disguise kit. 1 Masterwork manacles.
Lance Graeme, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears skinny pants and wears a blue and violet robe with the hood down. His moppish black hair is in a traditional bowl cut. He has violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister; and wants to raise his children well
Flaws: Depressed, Impulsive. Bonds: Immigrant, Nature, Family. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 4000 cp. Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Clerebold Read, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has a moderate pudge and is not very fit. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Guardian, Military. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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