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NPC Generator

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Advanced [show]


Dustin Yeardley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is kept up in a ponytail inside a Stetson hat. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 7 years old his parents immigrated from the east. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Addict. Bonds: Immigrant, Rich. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Dustin Yeardley, Male Human Cleric 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Godfrey Wesley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft pastel waves gently in the breeze. His hair is white and curly. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Farmer business at a young age. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 2 years.

Motivation: An old rival family wants him found; and he feels threatened by others

Flaws: Fearful. Bonds: Rich, Family, Attractive, Job. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Wesley, Male Human Barbarian 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 50 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 5 (-3)10 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3

Possessions: 300 gp. Amber (100 gp). Silver pearl (100 gp). Sard (80 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Marley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. He wears his brown hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Robert was born on a far northern island where he grew up under the tutelage of his mother, an expert Brewer. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people

Ideals: Justice. Flaws: Racist, Disease. Bonds: Immigrant, Job. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Marley, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 17 (+3)14 (+2)
Skills Insight +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (400 gp). Gold music box (1000 gp).


Social Check DCs


Bertram Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist, Justice. Bonds: Attractive, Immigrant. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Bertram Cumberbatch, Male Human Wizard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 9 (-1)16 (+3)
Skills Athletics +5, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. Moss agate (7 gp). Rock crystal (40 gp). Golden yellow topaz (1600 gp).


Social Check DCs


Hubert Wesley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. His silver hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and he has money and likes to spend it

Ideals: Opinionated. Bonds: Has a crush, Rich, Family. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Hubert Wesley, Male Human Monk 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Azurite (14 gp). Freshwater pearl (14 gp). 1 Half-Plate.


Social Check DCs

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