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NPC Generator

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Advanced [show]


Rolf Beitz, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, brown cloak. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Rolf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Rolf hails from a village terrorized by giants. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants his loneliness to end; and revenge

Flaws: Ugly, Secretive. Bonds: Family, Enemies, Nature, Has a crush. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Rolf Beitz, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Kyle Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue shirt with thin tan vertical stripes and black pants. His golden hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: Born to a Mortician, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Pacifist. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Halsey, Male Human Adept 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Religion +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Norman Royal, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His golden hair is greasy and uncared for. He has violet eyes and a grey hat with a black feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal writing training, and achieved minor success. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Impeccable, Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Norman Royal, Male Human Bard 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hunter Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a long white beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Priest

Voice: Laughs frequently while speaking

Attributes [hide]

Hunter Yardley, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)17 (+3) 7 (-2)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 8
Languages Common, Giant, Aquan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Violet garnet (600 gp). Banded agate (11 gp). 1 Banded mail. 1 Banded mail. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Odo Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a blue wide-brimmed hat and blue clothes. His skin is fair and his fingers are delicate and long. His red hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Has a crush, Military. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Odo Brandon, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)12 (+1) 11 (+0)7 (-2)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 11000 cp. Smoky quartz (50 gp).


Social Check DCs

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