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NPC Generator

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Advanced [show]


Charles Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered quarterstaff and tarnished axe as well. He has done his best to style his silver hair to look like a famous performer. His blue eyes peer out from beneath his deerstalker pastel hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the west, but his parents moved at a very young age to the north. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Gifted, Persistence. Bonds: Job, Immigrant. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Charles Langston, Male Human Rogue 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


John Gyula, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are brown.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.

History: John was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Flaws: Addict. Bonds: Poor, Enemies, Family, Mentor. Occupation: Courier

Voice: German accent

Attributes [hide]

John Gyula, Male Human Adept 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)11 (+0) 17 (+3)12 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: Aquamarine (1500 gp). Hematite (16 gp). Red garnet (100 gp). 1 Minor magic item.


Social Check DCs


Dean Beitz, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tan painted combat armor at almost all times. His blonde hair is lengthy. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Professionalism, Artistic, Gifted. Flaws: Mundane. Occupation: Carter

Voice: American accent

Attributes [hide]

Dean Beitz, Male Human Aristocrat 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His white hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his painting dream.

Motivation: Doesn't want to be a Mason and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Opinionated, Artistic. Bonds: Rich, Military, Family. Occupation: Mason

Voice: Spits words with contempt

Attributes [hide]

John Merton, Male Human Warrior 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Insight +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered red stockings. He carries a battered kukri and tarnished dagger as well. His chestnut hair is braided into rings. His blue eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.

History: Rolf was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Rolf Adley, Male Human Paladin 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs

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