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NPC Generator

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Advanced [show]


Frederick Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears black painted combat armor at almost all times. He has a long blonde beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Server and found it very stressful. He ran away from his former home and has been making his living as a Server for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Joker. Bonds: Job, Military. Occupation: Server

Voice: Switch between two voices

Attributes [hide]

Frederick Wentworth, Male Human Ranger 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 17 (+3)12 (+1)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Amethyst (50 gp). Fire opal (900 gp). Jet (50 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Alexandre Bradford, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His hair is chestnut and curly. He has brown eyes and a white hat with a grey feather.

Personality: Confrontational and typically high on some drug or another. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Stylist for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Athletic, Fighting. Flaws: Addict. Bonds: Attractive, Job. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Bradford, Male Human Aristocrat 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 200 gp. Banded agate (13 gp). Chalcedony (40 gp). Pink pearl (150 gp).


Social Check DCs


Everard Hastings, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear grey clothing when he does not wear armor. He is muscular with a powerful set of arms. His chestnut hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He's attracted to the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Fighting. Bonds: Nature, Poor, Adventurer, Has a crush. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Hastings, Male Human Expert 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Terran, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Roger Mitchell, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Seamstress uniform. His black hair is matted, messy, and big. His amber eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Flaws: Ugly, Antagonistic, Insane. Bonds: Job, Adventurer. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Roger Mitchell, Male Human Barbarian 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Anselm Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is typically in his Unemployed uniform. With bright red hair and a scraggly beard. He has gleaming, smiling green eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. A gifted student he started as a Armorer, but he got bored and became a Unemployed. He then took over the family business and is one of the better Unemployed for hire.

Motivation: Expand his business; and a deep hatred of brigands

Flaws: Shy. Bonds: Job, Enemies, Adventurer. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Anselm Bradshaw, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs

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