Balimaar Hadley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting brown shirt and pants. He is bald on top and has large auburn tufts of hair around his ears. His eyes are hazel and catlike.
Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.
Motivation: He is terrified, and will act out of fear; and to clean up the streets
Ideals: Athletic, Gifted. Flaws: Ugly, Fearful. Bonds: Guardian. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Gilbert Bradly, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man wears dark leathers with embroidery. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Impeccable, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 8 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Spaulding, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. He has a dull look in his blue eyes.
Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trym was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Impulsive. Bonds: Poor, Religious, Adventurer. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Magnifying glass.
Gerard Carlyle, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. He wears a feathered hat to cover his moderate length blonde hair. He has several tiny jet earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Hedonist. Bonds: Attractive, Rich, Immigrant. Occupation: Courier
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Heward Oakes, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a violet vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Heward began to lead the lost caravan. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Many drow want him driven away; and a deep hatred of drow
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Crowbar. 1 Magnifying glass.
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