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Advanced [show]


Don Copeland, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky grey painted plate armor. He has a penchant for wearing a ring with an oversized sapphire on his left hand. With bright blonde hair and a scraggly beard. His eyes are brown and catlike.

Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Don was raised in a hard working conservative environment. He worked as a nervous Marshal and found it very stressful. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and to be a barrister again

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Don Copeland, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a Tailor, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive, Poor. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

William Marley, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 7 (-2)9 (-1)
Skills Acrobatics +3, History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 500 gp. Blue quartz (6 gp). Moss agate (6 gp). Alexandrite (700 gp). Black pearl (700 gp). 1 Darkwood Shield.


Social Check DCs


Balimaar Rodney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has wavy black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Balimaar Rodney, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 7 (-2)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp. Solid gold idol (400 gp). 4 Antitoxin. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Trym Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has the majority of his body covered in plate. His black hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.

Personality: This man loves singing and to teach people singing more than just about anything. He takes great joy in being the best Mayor in town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Disease. Bonds: Job, Rich. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Trym Rutland, Male Human Wizard 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered grey stockings. His hair is long and white with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Opinionated. Flaws: Ugly, Addict, Disease, Insomniac. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Gerald Rodney, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Good lock.


Social Check DCs

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