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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Godfrey Wellington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He has the majority of his body covered in plate, marred by chocolates. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and to unite with his sister

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Godfrey Wellington, Male Human Wizard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 9 (-1)16 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2700 sp.


Social Check DCs


Roland Graeme, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, red shirt, and yellow tie. He is portly but not overly obese. With bright brown hair and a scraggly beard. His half smiles and blue eyes are beguiling and draw you in.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west his family was never financially stable. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Poor, Job. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Roland Graeme, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)8 (-1) 7 (-2)15 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Everard Clayden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His white hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Everard was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Poor, Family, Job. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Everard Clayden, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Kody Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large white jacket. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Professionalism. Flaws: Ugly, Depressed, Disease. Bonds: Immigrant, Rich. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Kody Anderton, Male Human Adept 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 9 (-1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Rhodochrosite (12 gp). Carnelian (20 gp). White pearl (110 gp).


Social Check DCs


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears tattered old clothes. With bright chestnut hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.

Motivation: He's attracted to the PC; and an old rival family wants him found

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Immigrant, Nature. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Theobald Mitchell, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 15 (+2)7 (-2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs

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