Aldous Hampton, Male Human [Permalink]
Personal [hide]
Description: This man typically wears red cloth garments or leather armor. He has a penchant for wearing a ring with an oversized topaz on his right hand. His chestnut hair is smooth and relatively long. His eyes are brown and catlike.
Personality: He dislikes all the random violence that takes place in the east. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born a particularly ugly child, much to the horror of his parents. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy
Ideals: Pacifist. Flaws: Antagonistic, Ugly. Bonds: Rich, Adventurer. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 3000 cp.
Peter Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses well, wearing white shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is golden. His half smiles and blue eyes are beguiling and draw you in.
Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: To reunite with his old friends.
Ideals: Opinionated. Flaws: Lazy. Bonds: Attractive, Slave, Adventurer. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Jocelyn Browning, Male Human [Permalink]
Personal [hide]
Description: This man has a large tan mantle and cape that has been intricately interwoven into his green robe. He is muscular with a powerful set of arms. His black hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born at the edge of vast island. Through the years after Jocelyn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Jocelyn's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC.
Flaws: Addict, Impulsive, Shy, Antagonistic. Bonds: Nature. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Tourmaline (60 gp). Red-brown spinel (60 gp). Black opal (1300 gp). 1 Minor magic item.
Dustin Marlee, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears skinny pants and wears a grey and green robe with the hood down. He is bald on top and has large golden tufts of hair around his ears. This blue eyed northerner is not easily forgotten.
Personality: Dustin wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his father.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined, Entrepeneur, Logical. Flaws: Ugly, Insane. Occupation: Shepherd
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Deep green spinel (50 gp). Eye agate (9 gp).
Thomas Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports green clothing, slightly heavier than average wear. His brown hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thomas is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Thomas's homeland. Thomas decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Aquamarine (200 gp). Black star sapphire (1200 gp). Amethyst (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!