Hunter Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a green suit. He wears his red hair up in a very large beehive style do. He has a dull look in his green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and marry his brother to traveling adventurers
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Job, Family. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
Possessions: Just what you see.
Clerebold Alby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long golden beard with little hanging trinkets. His thin eyebrows rest above his beady hazel eyes.
Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
Possessions: 200 gp. 1 Minor magic item.
Gilbert Moreno, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fancy green suit. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Gilbert wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gilbert hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and he wants revenge against dire rats
Ideals: Disciplined. Flaws: Insane, Hedonist. Bonds: Attractive, Adventurer, Enemies. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Minor magic item.
Thomas Copeland, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his black hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Thomas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Mundane, Disease. Bonds: Attractive, Rich. Occupation: Seamstress
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp. 1 Half-Plate. 1 Chain shirt.
Gerard Hamilton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fancy white suit. He wears a broad hat to cover his moderate length golden hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of southern immigrants he idolized his mother. A freak accident while working with his Roofer mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Disease, Depressed. Bonds: Attractive, Job, Immigrant. Occupation: Farmer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
