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Advanced [show]


Kyle Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his whip ready. He wears his golden hair down. His amber unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to be a shipwright again

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

Kyle Bradford, Male Human Barbarian 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 53 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a red low-cut shirt, and a wide-brimmed hat upon his head. He has a moderate pudge and is not very fit. His hair is white and curly. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting, Entrepeneur. Bonds: Mentor, Adventurer. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Gunter Sheldon, Male Human Warrior 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)14 (+2) 17 (+3)8 (-1)
Skills Insight +6, Stealth +2
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 20000 cp. Freshwater pearl (8 gp).


Social Check DCs


Manfred Altham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the south to a Fisher, Manfred learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Fisher job and began his own company from there.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Entrepeneur. Bonds: Rich, Adventurer, Job. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Manfred Altham, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)11 (+0) 16 (+3)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: He got into the Stableman business at a young age. His childhood dream was to be a Slave Trader, but he was a colossal failure. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Fighting, Opinionated, Pacifist. Flaws: Ugly. Bonds: Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Guy Hale, Male Human Fighter 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Rodney, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case, he is not a threatening figure. He keeps his white hair in a pixie cut. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: Frederick hails from a village terrorized by goblins. Frederick was born on a far western island where he grew up under the tutelage of his mother, an expert Doctor. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Frederick Rodney, Male Human Wizard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: Eye agate (11 gp). Star ruby (900 gp). Onyx (50 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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