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NPC Generator

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Advanced [show]


Gomory Springfield, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man is dressed in an above average manner. He wears his hair in dreadlocks. His violet eyes peer out from beneath his Stetson violet hat.

Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.

History: The child of eastern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many goblins want him driven away; and he desires power and/or immortality

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Gomory Springfield, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Smoky quartz (30 gp). Violet garnet (300 gp). Chrysoberyl (40 gp). 2 Alchemist’s fire.


Social Check DCs


Robert Tattersall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears grey leather gloves, a grey jacket, and tight pants. His auburn hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Jeweler, his father struggled to pay the bills. Cursed with lycanthropy at a very young age, Robert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the west.

Ideals: Joker. Flaws: Hedonist, Disease. Bonds: Poor. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Robert Tattersall, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)6 (-2) 16 (+3)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Anselm Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his halberd ready. His long brown hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Fighting, Logical. Flaws: Antagonistic, Hedonist, Insane. Bonds: Attractive. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Anselm Berkeley, Male Human Barbarian 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Staurheim, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in black turtlenecks beneath a yellow coat with black slacks. His brown hair is still thick. He has amber eyes.

Personality: He has always had a great fascination with Human culture. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born several months after his mother was called into army service. As a young adult he joined a group advocating for an improvement in Human conditions. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To clean up the streets; and a strong sense of loyalty to human people

Ideals: Optimist. Flaws: Racist, Secretive. Bonds: Military, Guardian. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Randal Staurheim, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 7 (-2)10 (+0)
Skills Intimidation +2, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Hematite (10 gp). Golden pearl (40 gp). 1 Minor magic item.


Social Check DCs


Randal Gyula, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He wears his red hair down. His eyes are hazel and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Gyula, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs

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