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NPC Generator

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Advanced [show]


Justin Melancon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky yellow painted plate armor. He has done his best to style his chestnut hair to look like a famous performer. He has several tiny topaz earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Adventurer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and expand his business

Flaws: Ugly. Bonds: Rich, Job, Religious, Adventurer. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Justin Melancon, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 17 (+3)10 (+0)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Eye agate (5 gp).


Social Check DCs


Heward Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His hair, while still mostly brown, has prominent grey streaks. His eyes are green and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Sculptor for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Westcott, Male Human Druid 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Red-brown spinel (160 gp). Deep green spinel (160 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Denholm, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His auburn hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His family was turned out during the war. He and his family wandered west to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by drow. Lewis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Enemies, Religious. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Lewis Denholm, Male Human Ranger 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)16 (+3) 13 (+1)16 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear white clothing when he does not wear armor. His chestnut hair has been sun bleached extensively. He has violet eyes and a white hat with a yellow feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Lance was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Bonds: Immigrant, Job, Rich, Family. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Lance Cumberbatch, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 8 (-1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Rhodochrosite (11 gp). Alexandrite (300 gp). Bloodstone (20 gp). Rose (20 gp). 1 Minor magic item.


Social Check DCs


Godfrey Wordsworth, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and sports grey clothing, slightly heavier than average wear. He keeps his long black hair kept up in a rat tail. His thin eyebrows rest above his beady gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Detective, his mother struggled to pay the bills. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Insomniac, Fearful. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Godfrey Wordsworth, Male Human Commoner 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)9 (-1) 8 (-1)9 (-1)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 140 pp.


Social Check DCs

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