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Advanced [show]


William Deighton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy blue pantaloons and a green scarf. With a patchy golden beard and wild golden hair. He has several tiny emerald earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: William was raised in a hard working conservative environment. A gifted student he started as a Baker, but he got bored and became a Assassin. He has set out to sabotage the competition.

Motivation: Money/treasure; and expand his business

Flaws: Emotional, Depressed. Bonds: Rich, Military, Job. Occupation: Assassin

Voice: French accent

Attributes [hide]

William Deighton, Male Human Sorcerer 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He is physically well-built. His hair is long and silver with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His blue eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: Peter hails from a village terrorized by illithids. He worked as a nervous Jeweler and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Flaws: Shy. Bonds: Job, Enemies, Adventurer, Military. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Peter Mitchell, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 13000 cp. Smoky quartz (70 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Solomon Harper, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a yellow shirt with thin blue vertical stripes and brown pants. His hair is blonde and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Slave, Immigrant, Enemies. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Solomon Harper, Male Human Paladin 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)6 (-2) 13 (+1)16 (+3) 14 (+2)8 (-1)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Celestial
Attacks Melee -2 / 1d8-4, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Diggory Snowdon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy brown suit. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a strong sense of loyalty to human people

Flaws: Insane, Racist. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Snowdon, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerard Staurheim, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple tan robe with green stripes complete with hood. He has styled his white hair well, parting it to the left. His blue unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Disciplined, Impeccable. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Gerard Staurheim, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Magnifying glass. 1 Magnifying glass. 1 Backpack.


Social Check DCs

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