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NPC Generator

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Advanced [show]


Charles Clifton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. With a patchy brown beard and wild brown hair. His fierce amber eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To prove his worth to the world; and balancing his hectic life and new brewer responsibilities is difficult

Flaws: Insomniac, Disease, Impulsive. Bonds: Job. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Charles Clifton, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Anselm Asheton, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe, and he perpetually has his mace ready. His brown hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Family, Poor. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Asheton, Male Human Commoner 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Lapis lazuli (7 gp). Coral (100 gp). Star rose quartz (40 gp). Rich purple corundum (1200 gp).


Social Check DCs


Roger Quinton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his white hair down. His eyes are green and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Fighting. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Roger Quinton, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Blue quartz (6 gp).


Social Check DCs


Hugh Ramsay, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His silver hair is cut jaggedly and amateurishly. He has several tiny amber earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's in love.

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich, Has a crush. Occupation: Slave Trader

Voice: Squeaky

Attributes [hide]

Hugh Ramsay, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 18 (+4)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 14
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 700 gp. Aquamarine (1600 gp). Citrine (70 gp). Star rose quartz (70 gp).


Social Check DCs


Balimaar Royal, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. He has dyed his greying silver hair a little too much giving a sharp silver color. His violet unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Royal, Male Human Warrior 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 16 (+3)9 (-1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. Amethyst (60 gp). Deep blue spinel (600 gp).


Social Check DCs

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