Gerald Morley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He dresses well, wearing yellow shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a crossbow. His hair, while still mostly golden, has prominent grey streaks. His fierce green eyes like to dwell on things.
Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich western family. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Rich, Immigrant. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
John Fawcett, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and wears a simple brown robe with black stripes complete with hood. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.
Motivation: Many dire rats want him driven away; and revenge
Ideals: Joker, Logical. Bonds: Immigrant, Mentor, Enemies. Occupation: Barber
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Don Westbrook, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries a battered warhammer and tarnished shortspear as well. He has no hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Bricklayer, but he got bored and became a Engraver. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Chalcedony (80 gp). Jade (60 gp). Deep blue spinel (500 gp). Jasper (80 gp).
Gerald Clive, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple brown robe with red stripes complete with hood. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 10 pp.
Arnold Clifford, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the south, but his parents moved at a very young age to the north. Arnold was born on a far southern island where he grew up under the tutelage of his mother, an expert Mortician. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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