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NPC Generator

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Advanced [show]


Jocelyn Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He sports pastel clothing, slightly heavier than average wear. He wears a colorful flower in his golden hair. His eyes, though not visible through his cowl, are gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic. Flaws: Mundane, Fearful. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Jocelyn Willoughby, Male Human Expert 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 18 (+4)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Balimaar Dayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. With a patchy brown beard and wild brown hair. His fierce brown eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a slaver, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Layabout and found it very stressful. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Poor, Has a crush, Adventurer, Mentor, Job. Occupation: Layabout

Voice: German accent

Attributes [hide]

Balimaar Dayton, Male Human Druid 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 16 (+3)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tan costume with the symbols of magic on his torso. Beneath his clothing is a huge mess of scar tissue. His small hat is riddled with cuts and holes. His eyes are blue and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Flaws: Ugly, Disease, Hedonist. Bonds: Slave, Military. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Bertram Gracey, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)9 (-1) 14 (+2)5 (-3)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Shane Garfield, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barkeep uniform. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and brown eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.

History: He was born in the west. His childhood dream was to be a Marshal, but he was a colossal failure. He then took over the family business and is one of the better Barkeep for hire.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Optimist. Bonds: Job, Attractive, Has a crush, Immigrant. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Shane Garfield, Male Human Ranger 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)6 (-2) 8 (-1)8 (-1)
Skills Intimidation +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Anselm Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his glaive. His skin is fair and his fingers are delicate and long. His red hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. In his 14th year, his parents were killed by a drow raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Entrepeneur. Flaws: Selfish, Fearful. Bonds: Enemies. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Anselm Ridley, Male Human Bard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Performance +5, Stealth +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 600 gp. Brown-green garnet (140 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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