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NPC Generator

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Advanced [show]


Charles Clifton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is unkempt and raggedy. His gray unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly, Disease, Hedonist. Bonds: Poor. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Clifton, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. Smoky quartz (30 gp). Rock crystal (30 gp). Rock crystal (30 gp).


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears a brown costume with the symbols of the four houses of cards on his torso. He is bald on top and has large chestnut tufts of hair around his ears. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Hunter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

John Barclay, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Heward Bentham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is knotted and matted. This blue eyed southerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Bentham, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Justin Digby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. He has golden hair. His gray unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Justin studied abroad. From there he went from mercenary job to mercenary job. He was granted martial powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Justin Digby, Male Human Bard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)12 (+1) 18 (+4)13 (+1)
Skills Performance +3, Survival +6
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Hematite (10 gp). Red spinel (60 gp). Golden yellow topaz (600 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Kyle Skelton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright pastel suits and hats. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Ideals: Persistence, Philantrophist. Flaws: Insane. Bonds: Adventurer, Enemies. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Skelton, Male Human Barbarian 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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