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Advanced [show]


Balimaar Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his black robe and has his nunchaku always slung over his shoulder. He has a small bristly mustache and wavy golden hair. He has a dull look in his green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Shy. Bonds: Immigrant, Job, Adventurer, Enemies. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Balimaar Barclay, Male Human Monk 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Solid gold idol (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Trey England, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His Stetson hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trey took refuge in the large cave and found the beat up lance and armor he uses now. He became a Jeweler soon after.

Motivation: To be a Tailor again.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Trey England, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)9 (-1) 6 (-2)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Drogo Gladstone, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy golden hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.

History: He was born in the north. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Persistence. Flaws: Addict. Bonds: Religious, Immigrant. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Drogo Gladstone, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 6 (-2)7 (-2)
Skills Investigation +5, Medicine +1
Senses Passive Perception 8
Languages Common, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Anthony Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey Stetson hat and grey clothes. His black hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.

History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with vampirism at a very young age, Anthony has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: Further expansion of business; and to be a stableman again

Ideals: Passionate. Flaws: Disease. Bonds: Immigrant, Poor, Job. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Anthony Wedgwood, Male Human Monk 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs


Hugh Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his scythe ready. He has a very tight haircut. His eyes are likewise gray. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born on a small isolated farm. He married young, but lost his spouse to goblins. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hugh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Attractive, Enemies, Nature. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Hugh Pinkerton, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 13 (+1)5 (-3)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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