Ralf Cason, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with feathered hat. He sports a flattop hair cut. His brown eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 10th year, his parents were killed by a goblins raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.
Motivation: To reunite with his absent mother; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Job, Family. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 5 (-3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1200 sp.
Bertram Melancon, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a pastel coat with black slacks. He carries a battered hand crossbow and tarnished flail as well. He is bald on top and has large chestnut tufts of hair around his ears. He has brown eyes and a white hat with a pastel feather.
Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business.
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 13000 sp. 1 Buckler.
Charles Graeme, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Herbalist and occasionally as a mercenary.
Motivation: To reunite with his old friends; and expand his business
Ideals: Gifted. Bonds: Poor, Job, Mentor, Adventurer. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1500 sp.
Adelard Bentham, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a grey deerstalker hat and grey clothes, marred by chocolates. His deerstalker hat is riddled with cuts and holes. He has gleaming, smiling brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Ugly, Mundane, Disease. Bonds: Immigrant, Enemies. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 1200 gp.
Guy Yorke, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is silver and curly. His hazel eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Guy was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Athletic, Persistence. Flaws: Selfish. Bonds: Job. Occupation: Bellfounder
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 9 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!