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Advanced [show]


Charles Ryland, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Ugly, Depressed, Insane. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Charles Ryland, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gilbert Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and dresses in grey turtlenecks beneath a brown coat with blue slacks. His red hair is cut short with large spiked bangs in the front. His hazel eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gilbert was raised in a hard working conservative environment. One day when Gilbert was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gilbert was heart-stricken from the event, and his mother started working long hours to provde for them. He has drifted from career to career and currently works as a Architect.

Motivation: Expand his business; and he is terrified, and will act out of fear

Flaws: PTSD, Fearful. Bonds: Family, Job. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Cholmondeley, Male Human Rogue 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)18 (+4) 10 (+0)15 (+2)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Draconic, Druidic, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: Zircon (20 gp). 1 Minor magic item.


Social Check DCs


Ralf Addington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green costume with the symbols of luck on his torso. His hair is long and auburn with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Interpreter, but he was a colossal failure. He struck the Barkeep job and began his own company from there.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Shy. Bonds: Religious, Job, Rich. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Ralf Addington, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Acrobatics +1, Nature +6
Senses Passive Perception 12
Languages Common, Terran, Celestial, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +6

Possessions: 23000 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs


Bertram Ashton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. With a patchy auburn beard and wild auburn hair. His amber unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy, self-centered, vain, and jealous.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Dilettante mother left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Disease, Selfish, Insomniac. Bonds: Adventurer. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Bertram Ashton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Whitby, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a brown armored body suit, with a simple blue line shooting up and back down. His clothes are grease stained in places. His hair is long and black with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His eyes are green.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: He was born in the east, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Poor, Immigrant, Military. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Randal Whitby, Male Human Warlock 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Athletics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 1 Superior lock. 1 Simple lock. 1 Magnifying glass.


Social Check DCs

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