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NPC Generator

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Advanced [show]


Thomas Kent, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. With a patchy brown beard and wild brown hair. He has gleaming, smiling amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.

History: He was born several months after his mother was called into army service. He worked as a nervous Fletcher and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Lazy. Bonds: Military, Job, Family. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Thomas Kent, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 14 (+2)17 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Roger Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His long blonde hair is drawn into a two foot long braid. His ears are large.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful wizard made him what he is. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Roger's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Ugly, Antagonistic, Shy. Bonds: Mentor. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Roger Cromwell, Male Human Expert 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)17 (+3) 18 (+4)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 14
Languages Common, Orc, Gnome, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 7000 sp. Amber (150 gp). Hematite (11 gp). Golden pearl (150 gp). 1 Minor magic item.


Social Check DCs


Odo Alby, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. His skin is fair and his fingers are delicate and long. His chestnut hair is cut short. His eyes are amber and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants a kiss; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Shy. Bonds: Adventurer, Military, Has a crush. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Odo Alby, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)7 (-2) 12 (+1)14 (+2)
Skills History +0, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Rodney, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, grey shirt, and green tie. He carries with him a set of swords on his belt, each one with a opal on the hilt. His hair is always cut to a buzz. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease, Hedonist. Bonds: Adventurer. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Richard Rodney, Male Human Barbarian 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Carved bone or ivory statuette (100 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Trey Easton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a well pressed and immaculate suit (or dress). His auburn hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Trey Easton, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Medicine +5, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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