Roger Heiser, Male Human [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he wears a lot of dark rich colors, with gold accents. He keeps his long brown hair kept up in a rat tail. His gray eyes peer out from beneath his wide-brimmed grey hat.
Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Junk Dealer
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 3 Thunderstones. 4 Smokesticks. 8 Acid flasks.
Chad Walcott, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean grey cloak covering his clean studded leather. His red hair is long and unkept. His eyes are green and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he feels threatened by others
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Immigrant, Rich. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 20000 cp.
Hunter Bradley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a grey tunic with white highlights, and long tan pants that bunch up around his shoes. His white hair is styled in orderly dreadlocks. His eyes are hazel and beady.
Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He also has developed a complete distrust of the Interpreter profession.
History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his father's forge. He's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and expand his business
Ideals: Athletic, Artistic, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Banded agate (16 gp). Violet garnet (800 gp). Moonstone (60 gp).
Patrick Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy black suit. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are slightly larger than normal.
Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.
History: He was raised in a white middle class family as the only child. His first spouse was a Cook, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: His religion dominates his actions; and wants to raise his children well
Ideals: Extrovert. Flaws: Antagonistic, Mundane. Bonds: Attractive, Family, Religious. Occupation: Bounty Hunter
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Full Plate. 1 Chain shirt. 1 Full Plate.
Lewis Melancon, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in brown turtlenecks beneath a black coat with tan slacks. His auburn hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Sculptor like his mother before him.
Motivation: A strong sense of loyalty to Human people; and to be a spy again
Ideals: Passionate, Gifted. Flaws: Racist. Bonds: Nature, Job. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!