Kody Watson, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: The child of a Roofer, who enjoyed hunting, Kody was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kody took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and money/treasure
Flaws: Disease. Bonds: Attractive, Family, Nature, Rich, Enemies. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Star rose quartz (60 gp). Citrine (60 gp).
Charles Beitz, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears baggy violet pantaloons and a pastel scarf. His hair, while still mostly black, has prominent grey streaks. His fierce amber eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Architect, his father struggled to pay the bills. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.
Motivation: To protect his home; and to clean up the streets
Ideals: Logical, Gifted. Flaws: Shy. Bonds: Poor, Guardian. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 500 gp. Alexandrite (400 gp). Brown-green garnet (90 gp). Moss agate (7 gp). Alexandrite (400 gp).
Nicholas Perry, Male Human [Permalink]
Personal [hide]
Description: This man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his crossbow. He has a penchant for wearing a ring with an oversized jet on his right hand. He keeps his long golden hair kept up in a rat tail. This hazel eyed westerner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Retire the richest man in the west; and money/treasure
Ideals: Justice, Entrepeneur. Bonds: Rich, Religious. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Half-Plate. 1 Banded mail. 1 Masterwork Light steel shield.
Gilbert Kendal, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white armored body suit, with a simple violet line shooting up and back down. His auburn hair is knotted and matted. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +1
Possessions: 500 gp.
Tim Blakely, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Sculptor. His brown hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Tim's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
