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NPC Generator

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Advanced [show]


Bertram Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His silver hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: To be a Banker again; and he is content

Flaws: Mundane, Addict. Bonds: Attractive, Military, Job. Occupation: Junk Dealer

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Emsworth, Male Human Paladin 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 25000 sp. 1 Half-Plate.


Social Check DCs


Balimaar Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. His blonde hair is cut short with large spiked bangs in the front. He has a dull look in his violet eyes.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 6 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He now mingles about in high society.

Motivation: He has a crush on the local Stableman; and he's in love

Ideals: Impeccable. Bonds: Rich, Immigrant, Job, Has a crush. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balimaar Ryley, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)10 (+0) 17 (+3)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a grey wide-brimmed hat and grey clothes. He has moderate length golden hair. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Bookbinder business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Entrepeneur. Flaws: Shy, Insane. Bonds: Job. Occupation: Bookbinder

Voice: Speaks with a cold

Attributes [hide]

Anselm Branson, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Roger Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a tan low-cut shirt, and a top hat upon his head. His tied-back hair is auburn. He is very pretty but has cold, dead eyes.

Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Secretive, Depressed. Bonds: Attractive, Rich. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Roger Fidget, Male Human Paladin 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 4000 sp.


Social Check DCs


Rolf Ashley, Male Human [Permalink]

Personal [hide]

Description: A 5'6" western man, he is well dressed, constantly wearing a white suit, violet shirt, and green tie. He has styled his auburn hair well, parting it to the right. This brown eyed westerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a mountains tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Shoemaker like his mother before him.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Justice, Entrepeneur. Bonds: Nature, Job, Adventurer. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Rolf Ashley, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs

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