Thomas Clare, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his yellow robe and has his club always slung over his shoulder. His chestnut hair is long and unkept. His eyes are hazel and beady.
Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Ugly, Addict. Bonds: Immigrant, Adventurer, Poor. Occupation: Performer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp.
Geoffrey Stanton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. With a patchy silver beard and wild silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Geoffrey's homeland. Geoffrey decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Attractive, Immigrant. Occupation: Body Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Coral (70 gp). Iolite (80 gp). Rose (80 gp). 1 Half-Plate. 1 Half-Plate.
Trym Budd, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. His golden hair is drawn into a tight pony tail with a card scrunchie. He has violet eyes and a blue hat with a tan feather.
Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Insane, Impulsive, PTSD. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp.
Theobald Braxton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He likes to wear blue tank tops with white pants, and his gloved hand is found clutching a dagger. His golden hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.
Motivation: He seems to be bored by most things; and to prove his worth to the world
Ideals: Joker, Gifted. Flaws: Ugly, Impulsive, Mundane. Occupation: Sage
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 1000 gp. Alexandrite (600 gp).
Shane Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His blonde hair is knotted and matted. His green eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the north to a Map Maker, Shane learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Map Maker soon after.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Rich, Job, Family. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 10 pp. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!
