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Advanced [show]


Roland Westcott, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Disciplined, Artistic, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Roland Westcott, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Silver comb with moonstones (600 gp). Silver comb with moonstones (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Ernest Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered rapier and tarnished pickaxe as well. He wears his blonde hair up. His eyes are brown and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Ernest was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Attractive. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Ernest Clayden, Male Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Thomas Woods, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear yellow tank tops with brown pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. He sports a long silver beard, and similarly colored long hair. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Crown-heir, Thomas learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Gifted. Bonds: Rich, Adventurer, Job, Slave. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Thomas Woods, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)8 (-1) 8 (-1)14 (+2)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gilbert Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He is physically well-built. His white hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He is obsessed with a lost civilization.

History: Gilbert hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: Many gnolls want him driven away; and he desires power and/or immortality

Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Enemies. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Benson, Male Human Expert 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)7 (-2) 16 (+3)15 (+2)
Skills Nature +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is lengthy. He has gray eyes and a brown hat with a green feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Guy Marleigh, Male Human Wizard 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)10 (+0) 17 (+3)13 (+1)
Skills Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp. Deep blue spinel (300 gp). Red-brown spinel (160 gp). Peridot (70 gp). Coral (160 gp). 1 Minor magic item.


Social Check DCs

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