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NPC Generator

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Advanced [show]


Alexandre Clinton, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses in violet turtlenecks beneath a yellow coat with grey slacks. His clothes are grease stained in places. His chestnut hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Tanner, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is a bit of a kleptomaniac

Ideals: Disciplined, Persistence. Flaws: Forgetful. Bonds: Poor, Immigrant. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Alexandre Clinton, Male Human Warrior 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)18 (+4) 13 (+1)16 (+3)
Skills Nature +7
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Undercommon, Auran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theodoric Breeden, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To reunite with his absent mother; and revenge

Ideals: Artistic, Philantrophist. Bonds: Nature, Enemies, Family. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Theodoric Breeden, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Stratford, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He carries a battered greatsword and tarnished sword as well. With bright blonde hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north, but his parents moved at a very young age to the west. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has dedicated himself to building a better trade route.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Ideals: Fighting, Joker. Bonds: Adventurer, Immigrant, In love, Religious. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Clerebold Stratford, Male Human Druid 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. Smoky quartz (20 gp). Blue quartz (5 gp).


Social Check DCs


Patrick Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a scythe on his belt. His black hair is thinning but still full. His blue eyes dart from person to person.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Opinionated. Bonds: Attractive, Immigrant, Enemies. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Alby, Male Human Ranger 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)8 (-1) 9 (-1)17 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Simon Morton, Male Human [Permalink]

Personal [hide]

Description: He wears red trousers with blue and green striped suspenders. He wears various colorful collared shirts. His hair is white and curly. His eyes are gray and catlike.

Personality: Eccentric and domineering, Simon will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the south to a Herbalist, Simon learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Simon took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Simon Morton, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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