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Advanced [show]


Nicholas Winthrop, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white, silky, and of moderate length. His eyes are likewise amber. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He also has developed a complete distrust of the Mercenary profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Mercenary, but he got bored and became a Fletcher. He now owns his own business.

Motivation: Expand his business.

Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Nicholas Winthrop, Male Human Aristocrat 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 29 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 20000 cp. Carnelian (40 gp). Amber (130 gp). Black pearl (1200 gp).


Social Check DCs


Geoffrey Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a slight overbite and is overall scrawny. His red hair has been sun bleached extensively. He has a dull look in his brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: Geoffrey was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his absent father

Ideals: Philantrophist, Persistence. Flaws: Impulsive. Bonds: Family, Debt. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Huckabee, Male Human Wizard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 10 (+0)10 (+0)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: Just what you see.


Social Check DCs


Gomory Royston, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a large tan jacket. His silver hair is slicked back into a classic pompadour. He has gray eyes and a tan hat with a grey feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Royston, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)9 (-1) 9 (-1)17 (+3)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Simon Darby, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He wears a broad hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich southern family. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Simon Darby, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 34000 sp. Golden yellow topaz (1100 gp). Red spinel (70 gp). Lapis lazuli (5 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Gunter Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear brown tank tops with red pants. His auburn hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Flaws: Addict. Bonds: Guardian, Poor, Family. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Gunter Atterton, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)16 (+3) 10 (+0)13 (+1)
Skills Arcana +6, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 400 gp. Black pearl (1000 gp). Freshwater pearl (12 gp). 1 Minor magic item.


Social Check DCs

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