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NPC Generator

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Advanced [show]


Jocelyn Brent, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. He keeps his silver hair in a flapper bob. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a slaver, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and revenge

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Enemies. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Jocelyn Brent, Male Human Cleric 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)14 (+2) 9 (-1)11 (+0)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (1200 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Balimaar Fulton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up flail and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Nature. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Fulton, Male Human Expert 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1000 gp. Smoky quartz (60 gp).


Social Check DCs


Adelard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan cloak and cross-gartered black stockings. He is muscular with a powerful set of arms. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and expand his business

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Military, Immigrant. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Adelard Bradshaw, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)15 (+2) 15 (+2)9 (-1)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 2 Holy water.


Social Check DCs


Shane Holton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and is dressed in earthy colors with a tan and violet handkerchief worn on his right side. His right leg appears badly burned and disfigured. He has a long chestnut beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.

Motivation: To protect his home; and to clean up the streets

Ideals: Artistic, Gifted. Flaws: Shy, Fearful. Bonds: Guardian. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Holton, Male Human Cleric 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)17 (+3) 10 (+0)11 (+0)
Skills Performance +3, Religion +6
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Goblin
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 30000 cp. Large well-done wool tapestry (300 gp). Silver ewer (20 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Gunter Preston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a green cloak and cross-gartered white stockings. His blonde hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich, Slave. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Preston, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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