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NPC Generator

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Advanced [show]


Norman Clinton, Male Human [Permalink]

Personal [hide]

Description: This man wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He is muscular with a powerful set of arms. His hair is cut close to his head. He has a dull look in his gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Ideals: Logical. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Unemployed

Voice: Uses sign language

Attributes [hide]

Norman Clinton, Male Human Barbarian 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)15 (+2) 9 (-1)13 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp. Star rose quartz (40 gp). Red garnet (40 gp). Onyx (40 gp). Amber (40 gp).


Social Check DCs


Shane Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is short and chestnut. His half smiles and brown eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Shane was born with his father's beautiful face. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by illithids. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Attractive, Enemies. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Shane Westcott, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3100 sp.


Social Check DCs


Raymond Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with top hat. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a desert tribe. He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Logical. Bonds: Nature, Job, Enemies. Occupation: Mason

Voice: Raspy

Attributes [hide]

Raymond Harrington, Male Human Druid 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 100 gp.


Social Check DCs


Randal Dalton, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his blue robe and has his longsword always slung over his shoulder. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes.

Personality: He is fixated on the number 27. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insane, Antagonistic. Bonds: Rich, Military, Adventurer. Occupation: Mayor

Voice: Speaks with back of mouth

Attributes [hide]

Randal Dalton, Male Human Wizard 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 5 (-3)17 (+3)
Skills Insight +0, Survival +0
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 800 gp. Amethyst (110 gp). Violet garnet (1400 gp). White pearl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Ogden, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear blue pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly black, has prominent grey streaks. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and revenge

Flaws: Addict. Bonds: Slave, Adventurer, Enemies. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Clerebold Ogden, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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