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NPC Generator

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Advanced [show]


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a long, grey, dusty cloak. His clothes are grease stained in places. He has a small bristly mustache and wavy chestnut hair. His hazel eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Immigrant, Adventurer. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Gerard Gresham, Male Human Rogue 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)6 (-2) 12 (+1)17 (+3)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. Aquamarine (700 gp). Jet (100 gp).


Social Check DCs


Frederick Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.

Personality: A deeply religious man he believes everything happens for a reason. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of southern immigrants he idolized his father. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Philantrophist, Gifted. Bonds: Religious, Immigrant, Adventurer. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Barney, Male Human Sorcerer 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)13 (+1) 6 (-2)14 (+2)
Skills Athletics +1, Religion +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a fine chain shirt which he covers with green colored cloaks and clothing. He is tall, broad shouldered and powerfully built. His red hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Shy, Disease. Bonds: Attractive, Job, Rich. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

John Marlowe, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Guy Lincoln, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Logical, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Guy Lincoln, Male Human Expert 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 12 (+1)18 (+4)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 1 Buckler. 1 Full Plate.


Social Check DCs


Theobald Sheldon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He dresses in brown turtlenecks beneath a pastel coat with red slacks, and his gloved hand is found clutching a sai. He sports a long red beard, and similarly colored long hair. His thin eyebrows rest above his beady brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Theobald's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants a kiss

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Has a crush, Poor. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Theobald Sheldon, Male Human Wizard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)11 (+0) 14 (+2)7 (-2)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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