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Advanced [show]


Solomon Snape, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan collared shirt and pastel pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Crown-heir, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and regain custody of his son

Ideals: Philantrophist, Optimist, Entrepeneur. Bonds: Immigrant, Family. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Solomon Snape, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)17 (+3) 8 (-1)9 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Blue quartz (8 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Henry Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. His brown hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: He was born in the east, but his parents moved at a very young age to the north. His childhood dream was to be a Laborer, but he was a colossal failure. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: To be a Laborer again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Henry Allerton, Male Human Bard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. Blue star sapphire (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Hayley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His white hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Beggar. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alex took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has drifted from career to career and currently works as a Beggar.

Motivation: To be a Slave Trader again; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Alex Hayley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 10 (+0)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Norman Hailey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He has a slight overbite and is overall scrawny. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes peer out from beneath his wide-brimmed tan hat.

Personality: He has always had a great fascination with Human culture. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Ideals: Professionalism. Flaws: Racist. Bonds: Rich, Job, Enemies. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Hailey, Male Human Rogue 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Brown-green garnet (60 gp).


Social Check DCs


Rolf Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of magic around his neck, and a kukri on his belt. With bright chestnut hair and a scraggly beard. His eyes are likewise brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and he has money and likes to spend it

Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Family, Rich. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Rolf Staurheim, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Golden yellow topaz (700 gp). Smoky quartz (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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