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NPC Generator

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Advanced [show]


Balimaar Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted necromantic powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Balimaar Bradford, Male Human Commoner 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hubert Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He has done his best to style his silver hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school to support his sick mother, and resented it. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Hubert Marleigh, Male Human Adept 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reynard Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is singed and shortened. His violet eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: The child of a Jeweler, who enjoyed hunting, Reynard was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Nature, Immigrant, Enemies. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Reynard Merton, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)4 (-3) 9 (-1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Don Branson, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He likes to wear white tank tops with brown pants. He wears a top hat to cover his moderate length white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is very quiet and rarely speaks above a whisper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast island. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Shy, Antagonistic. Bonds: Nature, Adventurer. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Don Branson, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He is physically well-built. His blonde hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: An old rival family wants him found; and human compassion

Ideals: Artistic. Flaws: Impulsive, Racist. Bonds: Family. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Trym Emsworth, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Stealth +1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20000 sp. Citrine (60 gp). Moss agate (11 gp). 1 Minor magic item.


Social Check DCs

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