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NPC Generator

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Advanced [show]


Trey Badger, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is heavily combed to the right. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Layabout, but he was a colossal failure. He struck the Dilettante job and began his own company from there.

Motivation: To be a Layabout again; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Attractive, Job. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Trey Badger, Male Human Expert 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Theobald Alston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Engraver, Theobald learned a great deal about his father's area of expertise. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark; and his relatives are trying to arrange a marriage

Ideals: Joker. Bonds: Job, Adventurer, Family. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Theobald Alston, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 6 (-2)11 (+0) 6 (-2)15 (+2)
Skills Acrobatics -1, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +2

Possessions: 10000 cp. Smoky quartz (20 gp). Black star sapphire (800 gp).


Social Check DCs


Geoffrey Nibley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His red hair is still thick. He has a tattooed face.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: Geoffrey was born in the east. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Extrovert, Persistence. Flaws: PTSD. Bonds: Adventurer, Enemies. Occupation: Bather

Voice: French accent

Attributes [hide]

Geoffrey Nibley, Male Human Monk 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 16 (+3)8 (-1)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Star ruby (400 gp).


Social Check DCs


Manfred Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a green costume with the symbols of strength on his torso. With bright brown hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Poor, Nature. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Abram, Male Human Wizard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 900 gp.


Social Check DCs


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the sun god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His blonde hair is cut short with large spiked bangs in the front. He has a dull look in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To prove his worth to the world; and someone believes him a fraud

Ideals: Gifted. Flaws: Impulsive. Bonds: Enemies. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Gerard Cornish, Male Human Rogue 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Terran, Orc, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Golden yellow topaz (1300 gp). Rose (70 gp).


Social Check DCs

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