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Advanced [show]


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is greying and his face has many wrinkles. His eyes are green and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Wants a kiss; and to unite with his sister

Ideals: Gifted. Flaws: Fearful. Bonds: Family, Enemies, Has a crush. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Norman Gracey, Male Human Adept 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 17 (+3)10 (+0)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Lance Badger, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Priest uniform. He has a moderate pudge and is not very fit. His moppish white hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He became a Priest soon after.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Insomniac, Depressed. Bonds: Job, Military. Occupation: Priest

Voice: Raspy

Attributes [hide]

Lance Badger, Male Human Barbarian 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 17 (+3)12 (+1) 17 (+3)8 (-1)
Skills Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 700 gp. 1 Full Plate. 1 Full Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Drogo Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple white line shooting up and back down. His blonde hair is heavily combed to the right. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted psionic powers by his dying brother.

Motivation: Doesn't want to be a Carter and was forced into it by his family.

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Family. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Huxley, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)6 (-2) 16 (+3)9 (-1)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp. Zircon (30 gp). Bloodstone (30 gp). Eye agate (11 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bernard Kensley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is generally shirtless and showing off his tattooed chest. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. His arcane abilities were realized during a raid on his village. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Money/treasure; and retire the richest man in the north

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Bernard Kensley, Male Human Bard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, History +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 800 gp. Blue quartz (7 gp). Red garnet (140 gp). 1 Minor magic item.


Social Check DCs


Manfred Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He keeps his long golden hair kept up in a rat tail. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Snowdon, Male Human Warrior 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs

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