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NPC Generator

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Advanced [show]


Hugh Riley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears brown painted combat armor at almost all times. His clothes are grease stained in places. His long auburn hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Riley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)12 (+1) 8 (-1)12 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Aquamarine (200 gp). Red garnet (120 gp). Black pearl (200 gp). Black star sapphire (800 gp).


Social Check DCs


Aldous Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears green leather gloves, a green jacket, and tight pants. His white hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Map Maker like his father before him.

Motivation: Wants to open a new tavern; and many orcs want him driven away

Flaws: Antagonistic, Shy. Bonds: Mentor, Job, Enemies. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aldous Wellington, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs


Drogo Byron, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Assassin.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Poor, Job. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Drogo Byron, Male Human Adept 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Randal Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of maces on his belt, each one with a sapphire on the hilt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Professionalism. Flaws: Antagonistic, Insomniac. Bonds: Rich, Immigrant. Occupation: Bowyer

Voice: pre-pubescent

Attributes [hide]

Randal Tatum, Male Human Wizard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 19000 cp.


Social Check DCs


Hugh Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports tan clothing, slightly heavier than average wear. His moppish blonde hair is in a traditional bowl cut. His amber eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Hugh was born the youngest of three triplets. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants his loneliness to end; and doesn't want to be a servant and was forced into it by his family

Flaws: Disease, Fearful, Insane. Bonds: Family, Has a crush. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Hugh Chatham, Male Human Monk 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Golden circlet with four aquamarines (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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