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NPC Generator

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Advanced [show]


Bernard Wentworth, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear ponchos typically of a light white in addition to tight pants. He is tall, broad shouldered and powerfully built. He has moderate length blonde hair. His eyes are gray and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Mason.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Job, Adventurer. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Bernard Wentworth, Male Human Wizard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Gerard Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He is portly but not overly obese. He wears a feathered hat to cover his moderate length brown hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the south. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Poor. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Gerard Stafford, Male Human Cleric 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills Persuasion +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 900 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). A silver and pearl hairclip (10 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Diggory Kent, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is black and curly. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of men and trembles around them

History: He was raised in a plains tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Diggory Kent, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Richard Clive, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long golden hair reaches down to his waist. He has gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Ideals: Joker. Bonds: Rich, Military, Religious, Adventurer. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Richard Clive, Male Human Adept 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 19 (+4)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 700 gp. Fire opal (800 gp). Banded agate (6 gp).


Social Check DCs


Ralf Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His brown hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He has always had a great fascination with Human culture. He is obsessed with finding treasure.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Ralf Bentham, Male Human Adept 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs

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