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Advanced [show]


Patrick Thackeray, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. He has a long auburn beard with little hanging trinkets. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Patrick hails from a village terrorized by drow. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Enemies. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Patrick Thackeray, Male Human Barbarian 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 200 gp. White pearl (160 gp).


Social Check DCs


Arnold Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His eyes are amber and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Cholmondeley, Male Human Cleric 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs


Shane Cornish, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear yellow clothing when he does not wear armor and is in decent physical shape. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has never given up on his painting dream.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is unsatisfied with his job

Ideals: Professionalism, Artistic. Bonds: Job, Nature, Enemies. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Shane Cornish, Male Human Paladin 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)11 (+0) 16 (+3)10 (+0)
Skills Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Brown-green garnet (50 gp).


Social Check DCs


Reynard Clive, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His black hair is lengthy and is close to two feet long. His eyes are likewise violet.

Personality: A skeptical and narcissistic man, Reynard's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Bather

Voice: Scottish accent

Attributes [hide]

Reynard Clive, Male Human Adept 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 6 (-2)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. Hematite (14 gp). Chrysoberyl (120 gp). White pearl (120 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. He has done his best to style his silver hair to look like a famous performer. He has several tiny opal earrings on each ear.

Personality: Calm and collected, he is a well trained Cartwright. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new cartwright responsibilities is difficult

Flaws: Disease. Bonds: Immigrant, Rich, Job, Adventurer. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Ernest Tewksbury, Male Human Rogue 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 4000 sp. Brown diamond (2000 gp). Iolite (50 gp).


Social Check DCs

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