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NPC Generator

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Advanced [show]


Peter Huckabee, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing the road beaten gear of a warrior, marred by chocolates. His blonde hair is lengthy. His hazel eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.

Motivation: His religion dominates his actions.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Religious, Family. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Huckabee, Male Human Cleric 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)18 (+4) 9 (-1)14 (+2)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 9
Languages Common, Ignan, Elven, Giant, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


John Watson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a brown and black robe with the hood down. His brown hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Racist, Antagonistic. Bonds: Military. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

John Watson, Male Human Bard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 13 (+1)17 (+3)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Sculptor profession.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Shipwright and found it very stressful. He has dedicated himself to building a better kind of golem.

Motivation: To share knowledge with the world; and expand his business

Ideals: Logical. Bonds: Adventurer, Job, Rich. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Gerald Adley, Male Human Barbarian 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 4 (-3)10 (+0)
Skills Insight +0, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: Iolite (70 gp). Onyx (70 gp). Red-brown spinel (150 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. His hair is short and red. His eyes are brown and beady.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He receives visions of the future at random moments

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Lindsey, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Guy Southey, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his shortspear always slung over his shoulder. He is physically well-built. His blonde hair is knotted and matted. He has amber eyes and a black hat with a brown feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Guy's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Ideals: Athletic, Gifted. Flaws: Secretive, Antagonistic. Bonds: Enemies. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Guy Southey, Male Human Aristocrat 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 11 (+0)6 (-2)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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