Percival Weld, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. His silver hair is slicked back into a classic pompadour. His hazel eyes are passionate and lively.
Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Percival hails from a village terrorized by dire rats. In his 10th year, his parents were killed by a dire rats raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: A deep hatred of dire rats; and he is terrified, and will act out of fear
Ideals: Extrovert, Gifted, Entrepeneur. Flaws: Fearful. Bonds: Enemies. Occupation: Bowyer
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 59 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 300 gp. Rhodochrosite (4 gp). 1 Minor magic item.
Trym Charlton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.
History: Trym hails from a village terrorized by brigands. A gifted student he started as a Scribe, but he got bored and became a Detective. He has worked as a Detective like his mother before him.
Motivation: His religion dominates his actions; and revenge
Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. Eye agate (11 gp).
Frederick Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. He wears crescent spectacles with a black brim.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Bowyer, but he was a colossal failure. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 16 (+3) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Cory Stanley, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of goblins once and for all.
History: Cory was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A deep hatred of goblins; and wants to raise his children well
Flaws: Antagonistic. Bonds: Attractive, Enemies, Family, Mentor. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Rolf Kitchur, Male Human [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his spear always slung over his shoulder. His skin is fair and his fingers are delicate and long. He wears his auburn hair up in a very large beehive style do. His eyes are blue and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a brothel owner, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer, Mentor. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 7
Hit Points 57 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 4 (-3) | 16 (+3) | 16 (+3) | 6 (-2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Orc
Attacks Melee +2 / 3d4-1, Ranged +0 / 3d4-3, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1600 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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