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NPC Generator

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Advanced [show]


Trym Middleton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black armored body suit, with a simple white line shooting up and back down. His silver hair is knotted and matted. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.

History: A powerful wizard made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Selfish, Insane. Bonds: Mentor. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Middleton, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +3, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Shane Winthrop, Male Human [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Merchant, he is not a threatening figure. His head has been shaved. He has gleaming, smiling gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Merchant soon after.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Impulsive. Bonds: Job, Family, Rich. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Winthrop, Male Human Expert 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)12 (+1) 18 (+4)14 (+2)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Richard Bentham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His hair is brown and very short. His hazel eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: Born to a Doctor, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and he's attracted to the pc

Flaws: Addict, Impulsive, Racist. Bonds: Poor, Has a crush. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Richard Bentham, Male Human Commoner 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)8 (-1) 15 (+2)7 (-2)
Skills Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Carlyle, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He keeps his brown hair in a flapper bob. His skin is flawless and his brown eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Military, Nature. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Simon Carlyle, Male Human Druid 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 500 gp. Golden yellow topaz (1500 gp).


Social Check DCs


Geoffrey Cooper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered flail and tarnished greatsword as well. His golden hair is smooth and relatively long. His green eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the north. He feeds upon the attention of others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Geoffrey Cooper, Male Human Expert 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)16 (+3) 9 (-1)14 (+2)
Skills Athletics +5, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Giant, Gnome
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1600 gp. Eye agate (8 gp). White pearl (160 gp). White pearl (160 gp). Golden pearl (160 gp). Pink pearl (160 gp). Deep blue spinel (1500 gp).


Social Check DCs

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