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NPC Generator

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Advanced [show]


Roland Shipley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red tunic with black highlights, and long blue pants that bunch up around his shoes. His moppish golden hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a Engraver soon after.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Has a crush, Rich, Job. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Roland Shipley, Male Human Barbarian 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)17 (+3) 15 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 2 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Lance Pickering, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Tailor uniform. He sports a long red beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Attractive, Immigrant. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Pickering, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp.


Social Check DCs


Frederick Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is renowned for his bright blue suits and hats. His golden hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Pacifist. Bonds: Nature, Adventurer. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Frederick Tatum, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Hubert Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with black socks and a vest with buckled shoes, and he perpetually has his hand crossbow ready. His white hair is cut jaggedly and amateurishly. He has gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Hubert studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Job, Religious. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Hubert Yorke, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1100 sp.


Social Check DCs


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown vest and prefers pastel and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is braided into rings. He has several tiny jet earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Don lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Family. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Don Kenley, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 18 (+4)16 (+3)
Skills Medicine +7, Performance +6
Senses Passive Perception 14
Languages Common, Elven, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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