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Advanced [show]


Adelard Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a violet coat over a green low-cut shirt, and a top hat upon his head. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a top hat to cover his moderate length red hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Immigrant, Poor, Adventurer, Religious. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Adelard Chatham, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)8 (-1) 12 (+1)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp.


Social Check DCs


Kyle Bing, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear tan pants and tee shirts and is in decent physical shape. His red hair is still thick. His fierce blue eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Job. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Kyle Bing, Male Human Druid 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)16 (+3) 7 (-2)11 (+0)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 8
Languages Common, Draconic, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Chrysoberyl (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a morningstar on his belt. He carries with him a set of morningstars on his belt, each one with a emerald on the hilt. His white hair is long and unkept. His eyes are gray and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the west, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Don Clive, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 300 gp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he tends to wear a violet poncho over his likewise colored trousers and shirt. His golden hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Nature. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Gomory Gentry, Male Human Expert 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)6 (-2) 18 (+4)10 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp. Deep blue spinel (1100 gp). Chalcedony (50 gp).


Social Check DCs


Conrad Breeden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His auburn hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Conrad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and he uses money and sex appeal to get what he needs

Ideals: Extrovert, Philantrophist, Entrepeneur. Bonds: Immigrant, Mentor. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Conrad Breeden, Male Human Monk 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)13 (+1) 14 (+2)7 (-2)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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