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Anselm Springfield, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the north was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Impeccable, Fighting. Flaws: Insane. Bonds: Poor, Adventurer, Immigrant. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Springfield, Male Human Sorcerer 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and red handkerchief worn on his left side. He keeps his long black hair kept up in a rat tail. He has several tiny topaz earrings on each ear.

Personality: John wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: John was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Disciplined, Persistence, Logical. Bonds: Rich, Attractive, Slave. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

John Gracey, Male Human Rogue 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Frederick Dalton, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His red hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Frederick hails from a village terrorized by illithids. A gifted student he started as a Glassblower, but he got bored and became a Engraver. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge.

Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Dalton, Male Human Bard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)14 (+2) 15 (+2)8 (-1)
Skills History +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp.


Social Check DCs


William Home, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he wears dark leathers with embroidery. His moppish golden hair is in a traditional bowl cut. His blue eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and to be a weaver again

Flaws: Emotional, Secretive. Bonds: Mentor, Adventurer, Job. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

William Home, Male Human Ranger 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)17 (+3) 16 (+3)12 (+1)
Skills Nature +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Aquan, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp.


Social Check DCs


Justin Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His hair is cut close to his head. His eyes are amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Rich, Slave. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Justin Brandon, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 15 (+2)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Silver chalice with lapis lazuli gems (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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