Balimaar Merton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright black suits and hats. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He has a tattooed face.
Personality: This man loves music and to teach people music more than just about anything. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Insane, Mundane. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Brown-green garnet (60 gp). Obsidian (7 gp). Chrysoprase (80 gp). 8 Acid flasks. 2 Antitoxin.
William Westcott, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has a hunchback. He has styled his blonde hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.
History: William hails from a village terrorized by goblins. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Passionate, Professionalism. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Banded agate (5 gp).
Tim Byron, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a black tunic with tan highlights, and long blue pants that bunch up around his shoes. His right leg appears badly burned and disfigured. His blonde hair is unkempt and raggedy. His green eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: He was born at the edge of vast island. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 30000 cp. Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.
Trym Branson, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a island tribe. Trym was born on a far western island where he grew up under the tutelage of his father, an expert Bricklayer. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Religious, Nature, Immigrant. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 45 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. Carnelian (30 gp). Citrine (30 gp). 1 Minor magic item.
Nicholas Wallace, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears many layers of old clothing at all times. His head has been shaved. His eyes, though not visible through his cowl, are brown.
Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Nicholas never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Opinionated, Pacifist. Flaws: Ugly. Bonds: Poor, Religious, In love. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 6 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 12000 cp.
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