Thomas Shelly, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of luck around his neck, and a longbow on his belt. His blonde hair is heavily combed to the left. His face is scarred and worn.
Personality: He has always had a great fascination with Human culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Justice. Flaws: Ugly, Racist. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 7
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0
Possessions: 6000 sp.
Godfrey Bradshaw, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears black painted combat armor at almost all times. With a patchy black beard and wild black hair. His amber eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he's in love
Ideals: Athletic, Gifted. Bonds: Has a crush, Adventurer. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 800 gp. Jet (80 gp). Alexandrite (1000 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Byron, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. He has silver hair. He has several tiny amber earrings on each ear.
Personality: He has always had a great fascination with Human culture. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and human compassion
Ideals: Fighting. Flaws: Racist, Disease. Bonds: Rich, Attractive. Occupation: Miner
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 6000 sp. Blue star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Acton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown coat over a red low-cut shirt, and a broad hat upon his head. His hair is golden and very short. This blue eyed easterner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Frederick took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants to meet his childhood hero; and to unite with his sister
Ideals: Passionate, Philantrophist, Gifted. Bonds: Family, Adventurer. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 16 (+3) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Giant, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Red garnet (50 gp). Jasper (60 gp). Tourmaline (50 gp). Bloodstone (60 gp).
Robert Kent, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His silver hair is kept up in a ponytail inside a feathered hat. His blue eyes have a joyful gleam in them most of the time.
Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: Born in the east to a Bather, Robert learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Extrovert, Professionalism, Persistence. Bonds: Job, Has a crush. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Elven
Attacks Melee +2 / 2d6-1, Ranged +0 / 2d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
