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Advanced [show]


Godfrey York, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy pastel suit. He sports a long silver beard, and similarly colored long hair. He has gleaming, smiling blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He married young, but lost his spouse to illithids. Days after completing his studies, news broke out that his hometown was attacked by illithids. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Flaws: Depressed, Secretive. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey York, Male Human Warlock 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 7 (-2)11 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 400 gp. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Charles Wakefield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and sports brown clothing, slightly heavier than average wear. He has a long golden beard with little hanging trinkets. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a habit of throwing himself into exceedingly dangerous situations.

History: His mother raised him in a mountain cabin. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.

Motivation: To end his boredom.

Flaws: Ugly, Mundane, Impulsive. Bonds: Nature, Immigrant. Occupation: Dyer

Voice: French accent

Attributes [hide]

Charles Wakefield, Male Human Monk 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Arcana +2, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Robert Fawcett, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey broad hat and grey clothes. His black hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: Robert hails from a village terrorized by brigands. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To unite with his sister; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Adventurer, Family. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Robert Fawcett, Male Human Sorcerer 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 9000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Wentworth, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man usually wears his blue robe and has his nunchaku always slung over his shoulder. His white hair is greasy and uncared for. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Bertram Wentworth, Male Human Paladin 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Shane Middleton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His silver hair is matted, messy, and big. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Religious. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Middleton, Male Human Commoner 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)10 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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